The lost city is finally clear, the dunes swept of danger, and Khartut’s tomb returns to keeping the expired denizens of Uldum soundly secure for their eternal slumber. Now it’s time to stop the final plague lord, reclaim the sacred Halls of Origination, and put an end to the League of E.V.I.L. and their misbegotten master plan!

Chapter 4: Halls of Origination – Launching October 1

What these Halls Hold:

  • A plague of wrath infects any minion foolish enough to find themselves within these walls. After taking damage, minions will gain +1 attack. Use it to your advantage to deal devastating damage to your foes but be careful when you enrage your enemies!

 Finally Reunited:

  • Brann Bronzebeard, the last of our lost explorers, has finally joined up with the rest of our adventure-focused and archaeologically-inclined League of Explorers. In his usual flashy fashion, he’s just in time to flex his dwarven warrior muscles, mount his dino-steed, and ride into the Halls of Origination to take down the Plague Lord of Wrath!

…What’s This?

It seems that the League of E.V.I.L. may have one final trick up their flowy purple sleeves. Battling your way across Uldum to defeat the Plague Lords may not be enough, after all. Could there be another challenge waiting at the end of this adventure?

Good luck in the Tombs of Terror, Heroes – We’re counting on you!